Gray Dwarf
Racial Feats: Arachnid Rider, Hammer Fist, Iron Mind, Stoneshaper.
Level Adjustment: +2.
Dwelling in great subterranean cities of the Underdark, the gray
dwarves are deep-dwelling cousins of shield dwarves, known for
their cruelty and bitterness. Like their surface-dwelling kin, gray
dwarves are famed for their smithwork and craftsmanship, but
unlike their brethren in the Realms Above, the duergar are grim
and cheerless, living lives of endless toil. Like their gold and
shield dwarf kin, the duergar have forged great empires, founding
such realms as the Deepkingdom of Gracklstugh and the
Steel Kingdom of Dunspeirrin in the endless darkness of theRealms Below.
Averaging 4 feet tall, gray dwarves weigh nearly as much as
an adult human. While other dwarves tend to be round-bodied
and stoutly muscled, duergar are wide of shoulder but wiry and
lean, their limbs corded with tough muscle. The skin of a gray
dwarf is light or dark gray, and his eyes are dull black. Both
genders are usually bald, with males having long gray beards
and mustaches.
Gray dwarves are consumed with bitterness, feeling their race
has forever been denied what was rightfully theirs. The duergar
expect and live lives of never-ending drudgery. While their
work rivals that of shield and gold dwarves, they are relentless
perfectionists who take no pleasure in their craftsmanship.
Only cruel jokes and petty torments bring a moment’s smile to
most gray dwarves, and they delight in tormenting the weak
and the helpless.
Gray dwarves have the life expectancy and age categories
defined for dwarves.
Random Starting Ages Aging EffectsUse the table below to determine an gray dwarf's height and weight.
Gray Dwarf Random Height and Weight | Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|---|
Gray Dwarf, male |
3'9" |
+2d4 |
110 lbs. |
x(2d4) lbs. | |
Gray Dwarf, female |
3'7" |
+2d4 |
80 lbs. |
x(2d4) lbs. | |
Abilities and Racial Features
Racial Abilities: Duergar have all the dwarven racial traits except as follows:
- +2 Constitution, -4 Charisma. Duergar are extremely withdrawn and guarded.
- Darkvision up to 120 feet.
- Immune to paralysis, phantasms, and magic or alchemical poisons (but not normal poisons). Duergar acquired immunity to some illusions and many toxic substances during their servitude to mind flayers
- *4 racial bonus on Move Silently checks. Gray dwarves excel in stealthy movement.
- +1 racial bonus on Listen and Spot checks.
- Spell-Like Abilities: 1/day—enlarge and invisibility as a wizard twice the duergar's level (minimum 3rd level). These affect only the duergar and whatever it carries.
- Light Sensitivity: Duergar suffer a -1 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
- Automatic Languages: Dwarven, Undercommon, home region. Bonus Languages: Common, Draconic, Giant, Goblin, Orc, Terran.
- Level Adjustment +1: Duergar arc more powerful and gain levels more slowly than most of the other common race's of Faerun.
History
Gray dwarves trace their history back to the establishment of
Barakuir, one of the eight kingdoms of Shanatar. The Iron Kingdomwas dominated by the shield dwarves of Clan Duergar, who
venerated Laduguer as their kingdom’s patron. Although they
swore allegiance to the Wyrmskull Throne, the rulers of Clan
Duergar thought their king should have been selected to rule
Shanatar at the conclusion of the Second Spider War. Consumed
with bitterness, the dwarves of Barakuir largely turned away
from the rest of the empire. The foolishness of this action was
quickly proved when war broke out with the illithids of Oryndoll,
a city that lies deep beneath the Shining Plains, around
–8100 DR. Although Shanatar battled the illithids to a stalemate,
the enemy’s armies managed to cut off Barakuir from outside
reinforcement. By the time the Mindstalker Wars had
ended, Barakuir had fallen to the illithids, and most of its inhabitants
had been enslaved as thralls.
After millennia of enslavement and countless illithid breeding
experiments, the descendants of Clan Duergar were transformed
into a new dwarven subrace: the gray dwarves. Roughly
four thousand years before the start of Dalereckoning, the duergar
rebelled against their illithid masters and eventually freed
themselves of the mind flayers’ dominion. These newly liberated
gray dwarves carved out their own holdings in the northern
Underdark beneath the Orsraun Mountains and in isolated caverns
deep beneath the Great Glacier.
In the North, gray dwarves founded Gracklstugh, City of
Blades, in –3717 DR. As the first city of their kind in the
North, its holdings grew without rival throughout the upper and
middle Underdark. The Deepkingdom reached its peak around
–2600 DR, but in –1803 DR, the kingdom fell into a slow
decline after smashing the quaggoth nation of Ursadunthar
which lay deep beneath the Spine of the World. For centuries
thereafter, the overextended duergar battled barbaric quaggoths
(who were incited by the drow), as the Deepbear Battles raged
until –1350 DR.
In the heart of Faerûn, gray dwarves founded Dunspeirrin,
City of Sunken Spires, beneath the Orsraun Mountains. In time,
the holdings of Underspires, as the city was also known, grew to
encompass the Underdark of Turmish and the Dragon Coast,
and the gray dwarves grew strong. In –1850 DR, under the leadership
of their greatest queen, Duerra, the gray dwarves
launched a series of attacks against the drow of Undraeth, the
illithids of Oryndoll (from whom Duerra is said to have wrested
the secrets of the Invisible Art), and other Underdark races.
Duerra’s armies turned their simmering hatred against the remnants
of Deep Shanatar sometime around –1800 DR. The gray
dwarves overran Ultoksamrin and Holorarar and conquered the
caverns of Alatorin for themselves. Laduguer rewarded Duerra
with divine ascension. Afterward, Dunspeirrin fell into a centuries-
long decline, from which it has only recently begun to
emerge. The return of Deep Duerra during the Time of Troubles
has sparked a new age of empire-building, but the city’s
Army of Steel now finds itself locked in a three-year-old conflictwith the gold dwarf Army of Gold over control of the caverns
of ancient Shanatar.
Outlook
Gray dwarves view the world with bitterness, convinced family,
clan, other dwarves, and the rest of the world have cheated them
of their birthright and their due. They see life as nothing more
than endless backbreaking labor, a torment from birth through
death. The duergar evince little mercy for the helpless or the
weak and enjoy tormenting those they can prey upon. From a
young age, gray dwarves are quickly schooled in the harshness of
the world, taught that their lot in life is nothing more than
never-ending labor accompanied by betrayal and then death.
Gray dwarves rarely adventure out of choice. Those who are
exiled or flee imminent banishment often gravitate to the life
of an adventure simply in hopes of surviving. Adventuresome
duergar are usually focused on the acquisition of material
wealth, caring little for the plight of others.
Gray Dwarf Characters
The ever-present dangers of the all-enveloping darkness are
taught to gray dwarves from a young age. Most receive some
training as fighters or rogues to better defend their homes
against those who would steal their hard-earned wealth. Clerics
are common as well, for those who serve the duergar gods
claim positions of relative influence within their clan. Experts
who combine traditional smithcraft with skill in the arcane
arts are also much respected. Wizards are much more common
than sorcerers among the gray dwarves. Common multiclass
combinations include fighter/cleric, fighter/expert, and
fighter/rogue.
Favored Class: A gray dwarf’s favored class is fighter. The Underdarkis a harsh and unforgiving environment, where only the
strongest can survive. Gray dwarf fighters have formed the
bedrock of duergar armies for generations, enabling them to
hold off such varied threats as aboleth, drow, illithids, kuo-toa,
and svirfneblin.
Prestige Classes: Gray dwarves gravitate toward prestigeclasses such as assassin and blackguard. A few become dwarven
defenders. As with their cousins, the shield dwarves, the gray
dwarves have a tradition of rune magic, and so a number of
clerics become runecasters.
Language and Literacy
Like all dwarves, gray dwarves speak Dwarven (language) and employ the
Dethek rune alphabet. Gray dwarves also speak Undercommon,the trade tongue of the Realms Below. The primary gray dwarven
dialect, Duergan, is an offshoot of the shield dwarven
dialect, heavily influenced by drow and illithid words and language
constructs found in Undercommon.
Common secondary languages reflect those spoken by traditional
foes, including Draconic, Elven (the drow dialect), Giant,
Goblin, and Orc. Those who have extensive dealings with creaturesof elemental earth often learn Terran, while those who
trade with inhabitants of the Realms Above often learn the
trade tongue Common.
All gray dwarf characters are literate except for barbarians.
Gray Dwarf Magıc and Lore
Gray dwarves have a strong divine spellcasting tradition, with
many of the Stout Folk called to serve Laduguer or Deep
Duerra as clerics, runecasters, or runesmiths. Arcane spellcasters
are much rarer, but wizards skilled in the crafting of magic
items are much respected.
Spells and Spellcasting
Gray dwarves favor spells that aid their abilities in combat, assist
in craftwork or mining, or facilitate stealthy movement.
Spellcasting Tradition: Some gray dwarves take the DuergarMindshaper
feat, part of the lore they stolefrom the mind flayers.
Gray Dwarf Magic Items
Gray dwarves favor magic items that aid in combat, facilitate
craftwork, shield the mind, or enable stealthy movement. Blades
and axes are commonly crafted with bane, keen, lawful, mighty
cleaving, sundering, stunning, unholy, and wounding special abilities.
Hammers and maces are commonly crafted with bane,
impact, lawful, returning, stunning, sundering, throwing, and unholy special abilities. Armor is typically crafted with etherealness, shadow, slick, silent moves, and spell resistance specialabilities that facilitate stealthy movement.
Common Magic Items: Cloak of arachnida, dust of tracelessness, ring of mind shielding, and the whetstone of keen edge.Duergar are notoriously suspicious of outsiders, but duergar merchants
trade throughout the Underdark. These items are commonly
available at a 10% discount in any duergar settlement of
at least large town size.
Iconic Magic Items: Gray dwarves have fabricated manyunique magic items, such as absorbing shields, the bolt of battering,
and stonereaver axes.
Duergar Deities
Laduguer, the Gray Protector, is the harsh taskmaster of theduergar and the patron of their subrace. Although the duergar
nominally venerate all the dwarven deities of the Morndinsamman,
in truth they venerate only Laduguer and his daughter,
Deep Duerra. Before the rise of Shanatar, each of the shielddwarven subkingdoms had its own patron deity. The kingdom of
Barakuir, dominated by the dwarves of Clan Duergar, honoredLaduguer and never accepted the ascension of Dumathoin as the
patron deity of shield dwarves. The ancestors of the gray
dwarves continued to honor Laduguer during their long
enslavement by the illithids of Oryndoll. Unlike their shield
dwarven brethren, the duergar did not evolve their religious
practice toward the veneration of the pantheon as a whole.
Deep Duerra, the Daughter of Laduguer, is said to have been
a great warrior queen who stole many secrets of the Invisible
Art (psionics) from Ilsensine, god of mind flayers. Deep Duerra
is venerated primarily by duergar who study the Invisible Art
and by those militant gray dwarves who would rather crush
their subterranean neighbors than trade with them. Her faith is
particularly strong beneath the Osraun Mountains of Turmish,
where her followers rule Dunspeirrin, the City of Sunken Spires.
Relations with Other Races
Dour and suspicious of outsiders, gray dwarves have uniformly
bad relations with all other races, including other dwarven subraces.
The duergar regard their shield dwarf cousins with particular
bitterness, dating back to the shield dwarves’ failure to
succor Clan Duergar during the Mindstalker Wars. The Kin
Clashes forever cemented the mutual animosity between the two
dwarven subraces, a hatred that continues today. Gray dwarves
regard their gold dwarf cousins as arrogant rivals and potential
threats, but trade is possible between the two groups.
Gray dwarves view the surface-dwelling races—elves and halfelves,
gnomes, halflings, half-orcs, and planetouched—with suspicionbut willingly trade with those who are foolhardy enough
to venture into the depths. The duergar harbor a longstanding
hatred of their subterranean rivals, the drow and the svirfneblin.
Nevertheless, they regularly trade with both groups, pitting
them against one another whenever possible.
Gray Dwarf Equipment
Duergar carve and emboss scenes of bloodshed into many items
they craft. Though they have a fierce appreciation for fine
craftsmanship, they are pragmatic enough to shun ostentatious
decoration (such as glittering gems) when it prevents them from
creeping unseen through the Underdark. Duergar traders may be
richly appointed or seem poorly equipped, depending on the sort
of bargaining advantage they seek.
Common Items: Exotic military saddles, thunderstones, and
any poison.
Unique Items: Gray dwarves have perfected armor lubricant
to assist armored warriors in stealthy maneuvering.
Arms and Armor
Even more so than other dwarves, duergar favor weapons
clearly derived from the craftsman’s tools. They favor hammers
and picks of all sorts.
Common Items: Heavy pick, light crossbow, light pick, maul,
warhammer, breastplate, chainmail.Animals and Pets
Gray dwarves favor common bats, hairy spiders, osquips, and
spitting crawlers as pets and familiars. Deep rothé are the preferredtype of livestock. They employ pack lizards as beasts of
burden. Although gray dwarves are known for their use of steeders as mounts, some clans employ riding lizards as well.